David recently showed me a fantastic tool he and his department have made available: Essentially, it's a calculator tool that let's people determine levels of effort they'll put into creating various types of energy on the supply side, as well as effort into curbing the demand side, and figures out based on those inputs whether the resulting configuration will lead to Britain reaching its legally mandated 2050 greenhouse gas goals (as well as other related outputs), all with a pleasant user interface. One could view it as a "game" with the player figuring out what policy decisions will have to be made to reach the desired target. Further, it's all open source! Here's a link to a description page, and a direct link to the calculator. Try it and see...
I've already recommended it to my environmental engineering colleagues as a potential learning tool. Moreover, since it's open source, one could imagine building projects on top of it -- David suggested that developing calculators for various countries (including the US), or providing enhanced user interfaces for various purposes could be interesting.
Relating this back more directly to computer science, does anyone have pointers to similar interesting tools that might be useful for computer science classes? It would seem one could imagine many such things in the networks economics space. Luis von Ahn's work (like the ESP game) had some associated sites that were fun to point students to.